![]() Those who want a challenge can up the tempo and difficulty while it throws out multiple punch requests for different arms out of different stances and even asks the player to contort their body while throwing in ducks and weaves. Lessening the risk of dropping a controller or making the grip easier on players with large hands would have made some sense. It's a small suggestion more than it is a complaint.Īnd those workouts can be taxing. A 30-plus minute workout session is enough to get anyone sweating, so why there isn't some sort of bundled glove device to wear and strap the controllers to is hard to fathom. ![]() Taking the exercise session to a different room of the house is simpler now, too.Īs silky smooth as the technology is, there does seem to be a bit of a swing-and-a-miss with the Joy-Con controllers. There are no excuses for missing a session over the holidays anymore. ![]() But the point is, Fitness Boxing can act as an exercise companion on the go. Granted, players aren't going to bust out the Switch on the subway car's floor and bounce around in a boxing routine. The tracks and punch requests are simple to see on the mobile screen because of both size and color, and it doesn't experience any hiccups. Where other games with a lot happening on screen have struggled with visibility at times, Fitness Boxing's simplistic approach makes on-the-go exercising simple. Swing detection is perfect, in most cases, and a local multiplayer option means another player can hop in on the fun with one or two Joy-Cons of their own. The Switch is on a roll when it comes to developers flexing their muscles with the system's unique functionalities.įitness Boxing is the latest to do the same. Switch Functionality and Fitness Potential There is a ton of fun available to players, with workouts ranging from 15 to 45 minutes and targeting various body parts, and full-body sessions can leave players sweaty and sore the next day. Slapping on some custom music and still following along with the workout is a viable option many will want to take, especially with how repetitive the offerings could get quickly.Īgain, the detractions here are mostly things players themselves can address. Luckily for those annoyed by the soundtrack or trainers themselves, either of these options can be muted in the options menu. It will be interesting to see if Imagineer keeps pumping in songs and trainers post-release. Instrumentals of Avril Lavigne, Carly Rae Jepsen, Justin Bieber, Lady Gaga, LMFAO and more make for a bit of a divisive pop-laden offering, and the quantity side of things comes in feeling light. The soundtrack will be a big talking point for users, and it comes out as hit or miss at best. Ultimate has spoiled it for other games thanks to its brilliant stage backgrounds, but these are at least passable-and they don't distract from the task at hand. Maybe the recent release of Super Smash Bros. It's always the trainer and some colorful geometry. It was a little disappointing to see there aren't real-world locations in the background as a player goes through daily workouts. ![]() Those trainers have an anime-ish look to them, and the graphics overall aren't exactly pushing the Switch to its limits. It isn't intended to, either, so it is worth appreciating the option is there at all. The five trainers themselves are forgettable, and being able to briefly customize their attire doesn't add much. There isn't much else here from a gameplay perspective. But coughing up the cash for the experience to do that seems.not fun. Players could easily sit back on the couch and just half-heartedly throw the punches, ignoring the stances and rhythm. Granted, it doesn't actually have a way to check if a player is doing the moves outside of arm movement. Keeping pace with the scrolling, Guitar Hero-esque tracks asking for punches to a beat gets complicated the longer the timer at the bottom of the screen ticks away. The Switch detects a user's punches without fail, regardless of whether the task asks for a straight jab or something more difficult like a hook. It sounds simple and it is, refreshingly enough. From there, players assume a provided stance, match tempo and keep the rhythm while throwing a variety of punches and ducks. There isn't a Wii Fit board to hop on or any accessories at all to juggle.įitness Boxing asks the player to strap Joy Cons to their wrists (advice players can ignore at their own risk, things can get sweaty fast) and hold the controllers so that their thumbs are on the L and R triggers. From a simplistic cardio session to a rather brutal test of endurance, Fitness Boxing will have a challenge for most who approach it.
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